Thursday, September 23, 2010

Advantage Tennis




HeXcheat:

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This is the most fluid tennis game around and I find it the most

enjoyable to play. The computer players are tough and a little

workout in the Byte Editer Gym will give you that razor (no pun

intended) edge to your reflexes.



I haven't had the urge to program for a long time, so excuse the

down and dirty nature of this method of editing your players

attributes. I have only spent the time to locate the six main

attributes in the player file, so if you're looking to change

more you'll have to do it with your racket.



Your player is saved in a file ending with the extension .ply.

This file has alot of data in it...it saves the records of all

99 of your oponents and revises their status as well as your own

after every game. The location of your records within the file

appears to change as you move up in rank, so a simple debug

script will not work very well to edit the the desired bytes.

Therefore, I will describe a method to locate and edit them

using a hex editor, such as Norton's Disk Editor.



There are six attributes you can edit with these instructions.

To insure you are editing the correct bytes, you should write

down the current attributes of the player file you are going to

edit and convert them to hex. To list them, choose PREFERENCES

on the main menu and load the saved player. Choose the RACKET

ICON and then the BICEP ICON. The listed attributes are:

Forehand

Backhand

Forehand Volley

Backhand Volley

Smash

Service

The maximum value for these attributes is 120 (78h). You can

edit them to a value higher than 78h, but I can't say what will

happen in the game. The BONUS attribute does not have to be

edited since the game will not increase anything beyond 120.



1.First, load up your editor and the .PLY file you wish to

change. Do I have to say you should do this on a copy of the

file and not the original?



2.Do a search for the player name you gave yourself. If your

editor doesn't have a search function, look for your name at

an offset of about 3372h. Somewhere around offset 1CF0h you

should start to see the different player's names comming up.



3.The attributes start at an offset of 42 (2Ah) from the first

letter of the player's name. This should match the value you

wrote down. The attributes are in the same order they are

listed in the game and separated by a 00h byte. Just change

all six to 78h and leave the 00's alone.



As an example, say the player's attributes are 69 (45h),

68 (44h), 58 (3Ah), 55 (37h), 52 (34h) and 56 (38h). You

should see a byte string like this in your editor:



.... 45 00 44 00 3A 00 37 00 34 00 38 00 ....



After changing all the attributes to the max of 78h, the

string will look like this:



.... 78 00 78 00 78 00 78 00 78 00 78 00 ....



Your racket is now strung with the best catgut there is, so give

alot of love with it.



For the curious, there are a couple other bytes I know of. The

BONUS byte falls into place as the seventh attribute...it

follows the 00 after the sixth attribute. The byte proceeding

the first letter of the player's name is, I believe, your

standing. I haven't had cause to verify these, so handle with

care.



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Taken from CheatBook-DataBase 2010

http://www.cheatbook.de

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